Chapter 11
PROBLEM SOLVING AND CREATIVITY
Updated:
2006-04-28
REPRESENTATION
- Representation
- Domain
- Context, i.e., "oh and two"
- Content
- features of the representation, i.e., categories--eye
color vs. gender
- Code
- relationship of representation to world, i.e., reading
and writing, languages, slang
- Medium
- required, but can change without destroying
representation (film vs. videotape)
- Dynamics
- changes over time, i.e., pawnbroker symbol, slang,
Baptist fish
PROBLEM SOLVING
- Definition
- "gap that separates the present state and the goal state"
(Hayes, 1978)
- I need to get to Little Rock.
- I'm in Magnolia = present state
- I need to be in Little Rock = goal state
- Understanding the Problem
- Understanding the problem
- Context
- Why the need to go to Little Rock?
- Emergency?
- Routine?
- Entertainment
- Shopping
- Operators (rules, moves, legality, reality)
- Well defined vs. Fuzzy
- Chess and other games
- Real world rules
- Walking?
- Driving
- Flying?
- Teleporting?
- Goal State
- Games
- Part of game
- Chess = capturing King
- Football = scoring most points
- Golf = taking least strokes
- Real world
- Location in Little Rock
- School
- Work
- Life
- Solving the problem
- Problem Space
- Path from initial state to goal state
- Number of paths
- Types of Solutions
- Algorithms
- Guarantee a solution
- How many desks in Academic Bldg?
- How many desks at TAMUT?
- How many desks in Texas?
- How many desks in the World?
- All of the above problems solved by same
algorithm: count them
- Some algorithms do not work in real time
- Heuristics
- Do not guarantee a solution (hunches, guesses, or
experential attempts)
- Traveling Salesman Problem
- Subgoaling
- Divide problem into smaller parts
- get vehicle
- fill with fuel
- establish route
- drive to Prescott
- drive to second Rest Stop
- drive to Little Rock
- Means-Ends Analysis
- Reduce the distance between initial and goal
states
- Working Backwards
- Start at goal and work back to initial state
- Need to be in Little Rock by 5:00
p.m.
- It takes 2.5 hours to drive
- I need to get gas first (add 30
minutes)
- I need to take kids to school (add 30
minutes)
- Leave by 1:30 p.m.
- Analogies
- Similar problems may help solve current
problem
- I have never driven to Little Rock, but I
have driven to Dallas. Much will be the same,
but some things (direction, roads) will be
different.
- Restructuring
- Gestalt idea
- Mental Set
- How are these numbers arranged?
- 8, 5, 4, 9, 1, 7, 6, 3, 2, 0
- Solve the following problem:

- Solution?
- Functional Fixedness
- Scheerer (1963) conducted an experiment where
he manipulated the salience of a piece of string.
The more salient it was, the more likely students
were to solve the problem.
- Nearly all students knew they needed string
to solve the problem. The solution was to tie
the two sticks together to make them effectively
longer. Picture
- Insight
- Learning characterized by sudden realization
about solution
- Incubation
- Delaying the problem solving process
- Works by:
- loss of detail and subsequent focusing on
important details
- better integration of recent and
pre-existing memories
- weakening of mental sets
- relaxation
- take a day to plan trip to Little
Rock
CREATIVITY
- Divergent Thinking
- Finding many uses for object
- low frequency answers judged as creative
- Convergent Thinking
- Linking several weakly associated elements into one correct
concept (similar to crossword puzzle thinking)
- Artistic and Scientific
- Christidou, Dimopoulos, and Kouladis (2004) reported that
science was reported as a construct that "...involves
inspiration, originality, imagination and creativity, as well
as, skillful or even artistic handlings;" (p. 352)
- Artistic creativity is difficult to study
- Investment Theory (Sternberg and Lubart)
- Buy low, sell high approach to ideas
- creativity is taking undervalued idea and promoting it,
then "selling" it to a now-understanding world
- think of Xerox, first invented in 1938 and not made
into a commercial product until 1959
EXPERTISE
- Experts
- General characteristics of experts
- Unusually perceptive
- Discriminate between diagnostic and non-diagnostic
information
- Arrange information well
- Self-confident
- Creative
- Expertise
- Experts know 50,000 things
- experts can quickly recognize around 50,000
situations
- chess players
- medical diagnosticians
- In fields where knowledge exceeds 50,000 situations on
of two things happen:
- specialization
- Darwin was a naturalist, meaning he studied
nature, today nature is too large to study as a field
thus specializations: zoology, botany, microbiology,
entomology, etc.
- handbooks
- In fields like architecture and law, experts must
learn how to look information up. Thus, architects and
lawyers learn where to find the information they
need.
- Specific Expertise
- Chess
- Chase & Simon (1973)
- Master chess players only remembered board positions
better than novices or class A players only when board
positions were from master's chess games
- Master chess player's memory for random board
position was no better than novices or class A players
(all had poor memory)
- shows chunking
- Physics
- Novices solved problems by working backward
- Experts solved problems by working forward
- Medical Diagnosis
- Obtaining information
- Generating hypotheses
- Interpreting data
- Evaluating hypotheses
- Both experts and novices use steps above, but experts
have more complete database
- Expert Systems
- AI computer systems that make decisions
- Consists of:
- Inference engine: ability to use "if--then"
rules
- Specialized database
- Not as good as highest level human experts
- Better than average human experts
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